PlayerUnknown's Battlegrounds slams Fortnite's 'carbon copy' Battle Royale mode
PlayerUnknown's Battlegrounds has taken the world by storm, breaking records on Steam for concurrent players.
In PlayerUnknown's Battlegrounds (affectionately known as PUBG), solo players or teams of up to four friends must parachute into a large map, filled with procedurally placed weapons and armor, and hunt up to 100 other players until there's only one player, or one team left. The playable area of the map gets perpetually smaller, and strategic use of weapons, vehicles, and stealth all come into play, making PUBG as tense to play as it is to watch on streaming sites.
PUBG is built on the Unreal Engine, owned by Epic Games, who also own Fortnite, an upcoming free-to-play base defence game, revolving around zombie-like husk creatures. Or at least, it used to revolve around that.
Epic Games recently announced Fortnite's "Battle Royale" mode, which is almost identical to PUBG. No gamers are strangers to titles being cloned, particularly on mobile, but for a large studio like Epic Games to so brazenly lift core gameplay in addition to specific elements so soon after PUBG's rise to prominence is a little irregular (but not exactly unexpected).
I wouldn't have called it controversial, really, until today, when PUBG developer Bluehole Inc. issued a press release specifically calling out Epic Games, inferring that Fortnite's Battle Royale mode is a "carbon copy."
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