How close are we to the software of Ready Player One?
The software of Ready Player One is amazing... and out of our reach for now.
In Ernie Cline's best-selling novel Ready Player One, almost all of the action takes place in the O.A.S.I.S. — a giant video game that has become the virtual home for most of the inhabitants of the world as well as their escape from the energy crisis of 2045. With the release of the movie, I wanted to take a look at the hardware and software needed to bring the O.A.S.I.S. to life and if we can even accomplish that feat with today's technology.
We're still quite a way from the hardware capabilities detailed in Ready Player One, but that immersive hardware is something we can extrapolate from today's technology. The software is even more fantastical; but software is also advancing far more rapidly than hardware, so we may see the O.A.S.I.S. sooner than you think. Let's spend some time breaking down the separate parts of the software and how each part needs to work together to make the O.A.S.I.S. work.
How close are we to the hardware of Ready Player One?
Console Emulation
Its hard drive was filled with old books, movies, TV show episodes, song files, and nearly every video game made in the twentieth century.
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