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Take a deep dive into Cuphead's animation process with this 30-minute talk

Take a journey from concept to completion, with a talk on Cuphead from animator at StudioMDHR, Jake Clark.

After its initial reveal almost a million years ago (alright, maybe only three), Cuphead is just around the corner from its expected release. As announced at E3 2017, StudioMDHR will finally be releasing its run and gun platformer on September 29, 2017 on both the Xbox One and Windows 10, via the Windows Store.

While Cuphead does pose some interesting gameplay traits, the game's focus undeniably lies with its portrayal. Stylized to look like a 1930's cartoon, the hand-drawn animation process stands out amongst the competition – a major reason for why the game has maintained a strong following leading up to launch.

For those enthralled by its art style, a keynote behind Cuphead's animation process has now released on the official Games Developers Conference (GDC) YouTube channel. Despite taking place back at GDC 17 in February, the session has now been made available to the public.



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