How aggressive DRM in games only hurts the consumer
Digital Rights Management (DRM) sucks and game publishers know it.
DRM has been around for years in video games, and it has never really solved the issue that is piracy. The issue I have with DRM is companies putting profits ahead of customer satisfaction, much like the plague that is loot crates. Aggressive forms of protection can have a negative effect on the game experience, requiring a constant internet connection, signing into an account or software that hogs valuable system resources that could (and should) be used by the game.
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