Phil Spencer: Microsoft is committed to growing first-party Xbox content and studios
When the Xbox One launched in 2013, the main problem gamers had with the device was its underpowered specifications when compared to the PlayStation 4.
The Xbox One clocked in at 1.31 TFLOPS while the PlayStation 4 came in at 1.84 TFLOPS. Microsoft was pumping out exclusives like Dead Rising 3 and Sunset Overdrive but they failed to make an impact, in part because many gamers preferred not to invest in the weaker console.
Since then it seems that Microsoft has cut back on exclusives — this year being the most startling example of this — in favor of providing gamers with what they call the best way to play third-party games. The Xbox One X features 6 TFLOPS of power and it's significantly more than the PlayStation 4 Pro which is at 4.2 TFLOPS. However, the lack of compelling exclusives is noticeable. While Nintendo and Sony have new experiences like Horizon Zero Dawn, The Legend of Zelda: Breath of the Wild, and Super Mario Odyssey that have made waves in 2017, Microsoft can't say the same. Forza Motorsport 7 garnered great reviews but it's still the continuation of the yearly franchise.
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