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Skyrim proves 'AAA' VR games can work, and Microsoft needs to capitalize fast

Skyrim VR is getting good reviews and is no doubt attracting a fresh crowd to PlayStation VR. What does this all mean for Windows Mixed Reality?

Skyrim VR was released for PlayStation VR (PSVR) mid-November 2017, and despite a lot of memes](https://twitter.com/WCGamingTweets/status/934137593641410560) to do with Bethesda wringing every last drop of potential out of their hit role-playing game (RPG), Skyrim VR seems to be receiving favorable reviews mostly across the board.

I was lucky enough to spend hours inside Skyrim VR over the last week or so, and have had an enjoyable time. There's no new content as far as the story goes, it's not nearly as polished as many VR experiences we've seen, but the world realized in immersive 3D VR really is something special, especially at this enormous scale.

I've come to the conclusion that the Skyrim VR experience only bodes well for the future of the virtual platform as a whole. A lot of the best VR games max out at only a few hours of playtime, and many don't have the same draw as standard PC or console games that keep you coming back for more over and over and…



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